What is in this Residence Massacre database?
20 entriesEquipmentShop items and map items, including the two batteries that do not swap.18 entriesBadgesBadge rules that were actually stated. The wider catalog is larger than this list.6 entriesEntitiesThe Mutant, Pest, Stalker, Spider, Husk, and Abomination.4 entriesCharactersThe Worker, Repair Worker, the Night 3 soldiers, and the Miner role.5 entriesMap & RoutesLobby, house, factory, Lakeview Camp, and the Endless loop.6 entriesMachinesGenerators, fuse boxes, floodlights, the radio tower, and delivery.3 entriesMoneyLobby Coins, Night 2 factory dollars, and Endless booth dollars.6 entriesTraitsThunderstorm, Bloodmoon, Party, Graves, Blizzard, and House Chaos.
Equipment
EquipmentFlashlightThe basic light when room power fails.EquipmentFlashlight BatteryA 200-Coin spare cell from the lobby shop.EquipmentGenerator BatteryThe Night 2 storage-room cell that refills floodlight power.EquipmentLemonadeA 300-Coin full stamina refill.EquipmentBloxy ColaStamina refill plus a short extra kick for 500 Coins.EquipmentMedkitThree heals after the Bloody Job badge.EquipmentHammerBoards windows and floodlights. The shop copy places up to three barricades.EquipmentWrenchFixes the Night 2 radio tower and the Night 1 satellite.
Badges
BadgesTechnicianMount every Night 1 outdoor camera before midnight.BadgesShatterproofFinish Night 1 without losing a window.BadgesTripping HazardTrigger three Mutant traps in one night.BadgesGuardian AngelTake a Night 1 chase off a teammate and live.BadgesPower SaverClear Night 2 without refilling the generator.BadgesClean EscapeClear Night 3 without a Spider mark.BadgesEcologistClear Night 3 while entering only one cabin.BadgesTrue SurvivorReach day 7 in Endless.
Entities
EntitiesThe MutantLarry, the window and floodlight hunter on Nights 1 and 2.EntitiesThe PestCable chewer on Night 2 and the bedroom threat in Spirit Helper.EntitiesThe StalkerThe 2 AM puddle anomaly in the factory.EntitiesThe SpiderThe Mutated Worker's head on Night 3.EntitiesThe HuskThe Mutated Worker's body on Night 3.EntitiesThe AbominationThe threat inside The Bunker memory.
Characters
Map & Routes
Map & RoutesLobbyThe parking lot where you shop, read badges, and pick a night.Map & RoutesThe ResidenceNight 1 and the Endless house.Map & RoutesThe FactoryNight 2. Floodlights, a three-bar generator, and a radio tower.Map & RoutesLakeview CampNight 3. Lodge, four cabins, a shotgun, and a sunrise tank.Map & RoutesEndless LoopThe house, repeated, with a day phase and a separate dollar booth.
Machines
MachinesHouse GeneratorThe Night 1 shed machine tied to indoor oxygen.MachinesFuse BoxThe breaker that dies when lights or cameras are abused.MachinesFloodlightsThe five Night 2 entrances The Mutant is allowed to use.MachinesFactory GeneratorThree bars on the left side of the factory.MachinesRadio TowerPowers the Night 2 radios that scare The Pest.MachinesDelivery ServiceThe Night 2 drone shop that spends factory dollars.
Money
Traits
TraitsThunderstormLightning hits the fuse box.TraitsBloodmoonFaster anomaly, shorter day, extra win.TraitsPartyRandom events, including a window break and a 5:57 AM encore.TraitsGravesUndead from graves. They do not break closets.TraitsBlizzardCold. The fireplace matters. Closets do not warm you.TraitsHouse ChaosEvery Night 1 modifier at once.
