How the ranks were chosen
Shop tools are ranked by documented price, badge gate, and what they counter. Map tools are ranked by whether a night fails without them. Passes are ranked by whether they change a wipe, a payout, or only your avatar. Cosmetics are not mixed into these boards.
Which Residence Massacre boards are on this hub?
Two jobs, two lists. Open a child page for the long table. This hub is the snapshot.
S tier
Player decision The strongest Robux buy if you wipe in the dark. It does not replace cameras or UV Light.
Player decision Buy this before hats if blackouts are why you die. It is not the Night 2 generator battery from the storage room.
Player decision Buy it during prep even if you already own cola. Flare Gun does not replace it.
Player decision Save for it after Battery and a stamina drink if Night 2 still surprises you. It does not replace UV Light for The Stalker.
Player decision Do not leave the Lodge without it, and do not spend both shells on the body.
A tier
Player decision Buy it when you are repeating clears, not to speed up the quest board.
Player decision Assign one caller. A camera aimed at the sky does not count as intel.
Player decision Useful if you are the fuel runner or the chased player. Lemonade is the free-to-play version of the same problem.
Player decision Take Lemonade if stamina deaths outnumber failed closet prompts. Take Bloxy Cola when you also want the short extra kick.
Player decision Buy it when the kick lets you finish a shed or tower run. Skip it if 300-Coin Lemonade already stops your wipes.
Player decision Pick it up during prep on Night 2 before 2 AM, when the first tower strike is scheduled.
Player decision On Night 1, stage more than one can if you are filling a 100-charge meter. On Night 3, the night does not start properly until the last can is collected.
Player decision Worth it in public Night 1 lobbies that never find the map hammers. Map hammers still exist, so do not buy it if your team already has them.
Player decision Strong after you can buy it. Do not spend the 2,500 expecting a Night 2 Stalker counter. Save flares for threats such as the Night 3 Husk.
Player decision Buy it when chip damage, not failed objectives, is the wipe. It does not refill stamina.
B tier
Player decision Buy it after you know which pair a night allows. Memories and Night 3 still have their own kit rules.
Player decision Buy it for quest rerolls, not for night payouts. Double Coins is the payout pass.
Player decision Situational after you already own a stamina tool and understand the night. Expensive for a delay.
Player decision Useful when you are short on hammers. Check the stand during a sale before assuming 750.
Player decision A comfort tool when a room is dark. It does not scare The Mutant at a Night 1 window; the room light switch does that.
Player decision Efficient after you already beat that memory. New players should buy Lemonade first.
C tier
Player decision Only if you will actually use the cola and the 500 Coins immediately. It disappears after the timer.
Player decision Cosmetic only. Buy tools first.
Player decision Buy it for the collection or a niche clear, not as a first shop upgrade.
Player decision Buy it once you have the badge, because the price is trivial. Do not grind Sugar Rush only for this if you still lack Battery.
D tier
Player decision Skip it until the nights are comfortable. It does not change stamina, light, or Coins.
Player decision Do not farm toward this. Spend the same time on Radar, Medkit, or Flare Gun.
